LuaEng
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LuaEng
is short for Lua
Engine.
It is Lua script
based system that allows developers to be able to create applications
for OpenGL and DirectX graphical API's.
LuaEng can be used to make games, visual simulations, network tools and
many other application types. These applications can be made quickly in
script, without the need for any extra software development. An entire
application can be built from script without the need to ever compile
the source code!
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LuaEng is
primarily aimed at simple applications, as there have been no complete
large scale applications developed with it as yet - however, this does
not mean large, complex applications cannot be built with it.
Id like to hear from you if you do make one though :)
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| Features |
- Entirely
script driven using the Lua interpreter.
- Rapid development environment (RDE) through the scripting tools and
files.
- Support for OpenGL ES commands within script.
- OggVorbis library builtin for music and sound playback.
- SQLite database system built in.
- Game State management objects - allows for simple and fast gameflow
management.
- Networking facilities - various protocols supported with examples.
- Input management - currently only keyboard, mouse and joystick input
to be supported soon.
- Simplistic user interface providing windows, gadgets and focus
control.
- 3D scene and modelling capabilities, all based in script (ASE loader,
and texture loader)
and much more..
LuaEng has examples for all its features, see the Documents page for
more information and screenshots.. |
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| Releases |
- V1.1 Released 2nd April 2006.
- V1.0 Released 8th January 2006.
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